Los Angeles 3d artist with over 15 year experience at studios such as Framestore, Apple, Encore, Gradient Effects and many others for film, commercials, television, rides, VR & AR.
Focus on modeling and texturing, lookdev, grooming and layout. Software include Maya, Zbrush, Mari, Mudbox, Substance Painter, Houdini, Arnold, Renderman, Vray, Groombear, Simplex, XGen, Unreal, Unity. Modeling clean geometry optimized for rigging, digi doubles, facs and clothing, environments and hard-surface.